jbp.io Archive
28 May 2015

Audio as a low-bandwidth authentic channel

Consider any of the following problems:

  1. We have a widget that we’d like to set up using a smartphone. The widget doesn’t have any user interface, and adding one is inappropriate (say, it’s a light bulb).

  2. I have an iPad and an Android phone. I want to send a small amount of information between the two.

  3. I have two devices of any kind in close proximity. I’d like them to agree on a secret without relying on anything other than their proximity.

I think audio is an excellent, underused choice for solving problems like this: it provides an authentic, low-bandwidth channel. And users can intuitively understand that it does not provide confidentiality!

Human intuition

Humans, in general, have an excellent intuition when it comes to evaluating the secrecy and authenticity of audio: everyday conversation involves making judgements along these lines. We also have a good ability to determine the source of most sounds in the audible range.

You only need to watch someone trying to get a better Wifi signal to know that this kind of understanding is missing with RF media. To the average user RF is supernatural, and the Wifi gods are quick to anger.

Most attacks on network security protocols (eavesdropping, man-in-the-middle, replay, etc.) can be explained to the layperson by performing them using human conversation. We can make use of this intuition to somewhat relieve worries about attacks on protocols using audio.

Cross-platform support

Every phone, tablet and laptop has a good quality microphone and speaker. Software interfaces to these peripherals are widely available, across operating systems and application platforms. Even web browsers can synthesise and record audio these days.

Peripheral cost and simplicity

For embedded devices, audio peripherals are cheaper than RF. Using a digital MEMS microphone means minimal additional circuitry. Failing that, your microcontroller likely has a ADC that can be pressed into service. Choose your audio codec carefully and you might be able to bit-bang a transducer and avoid needing a DAC.

In comparison, Bluetooth LE is fiercely complicated, closed and relatively expensive. Wifi and full-fat Bluetooth are even more complex and expensive, and power hungry. Add to that: Wifi and Bluetooth don’t actually work between smartphone platforms, and BLE drivers on Android devices are unusably buggy trash.


Snags

Unfortunately, there are some problems:

Environmental noise and non-linearity

Successful audio communications protocols need to be robust against echoes, non-linear transducer frequency response, environmental noise, etc. Careful choice of encoding and modulation will fix some of these, use of error-correcting codes will fix others. All this has an impact on the bitrate you can reliably achieve.

Hearing loss

About 10% of the population have some degree of hearing loss. This means any intuitions we might rely on to detect attacks on audio communications are not going to be available. In effect, people with hearing loss will be in the same position as if we used RF.

Disruption

Over-use of the audio channel will quickly become annoying. Use in some settings will be inappropriate (silent carriage on a train, or the bedroom) or impossible (high industrial noise).

For longer exchanges, we perhaps could determine the highest usable frequency and hop to it. If we’re lucky, this could be above the audible range. However: your dog will be annoyed and you lose user understanding.